XP-type (Inflationary Engagement Currency)
XP is the default currency for all campaigns and is designed to be high-volume and inflationary. It is not intended to have on-chain representation. XP is best suited for activities where participation volume matters more than strict supply control, including:- Social interactions
- User-generated content
- Referral bonuses
- Daily check-ins
- Broad engagement mechanics that scale with user count
Gold-type (Tokenizable Value Currency)
Gold is a value-bearing currency that can be tokenized and traded on-chain via Voucher Protocol. When enabled, Gold allows users to convert earned points into on-chain vouchers that are liquid and instantly sellable. This introduces a secondary market for incentives and attracts both time-rich and capital-rich participants. Gold is ideal for:- High-signal behaviors
- Financially meaningful actions
- Campaigns that benefit from speculative participation and liquidity
Gems-type (Scarce Off-Chain Currency)
Gems are a scarce, off-chain currency that cannot be tokenized. They are typically used to reward the most meaningful or revenue-driving behaviors, where strict control over distribution is required. Unlike XP, Gems are intentionally limited, and unlike Gold, they are not exposed to secondary market dynamics. Common use cases include:- On-chain trading or liquidity activity that generates fees
- Deep product engagement
- Advanced progression milestones
- Gating access to exclusive rewards or experiences
Enabling and configuring currencies
- XP is always enabled and cannot be disabled
- Gold and Gems can be toggled on or off per campaign
- Gold requires additional setup under Tokenization, including a max supply, before it can be made tradable
Designing with multiple currencies
Each currency exists to solve a different problem:- XP scales participation
- Gold creates liquid, tradable value
- Gems enforce scarcity and signal importance